Advanced Server Patch Note 1.5.58

Advanced Server Patch Notes 1.5.58!




Improved the logic of skills, slightly strengthened Gloo’s Passive, and greatly increased its survivability.



Slow effect provided by each stack: 5% (capped at 6 stacks)



Each nearby Goo now inherits 8% of Max HP (but can only withstand damage dealt by Turrets once).

HP Regen per second when split into several Goo: 3/4/5% of Max HP

HP Regen per second when successfully attached to a host: 30/40/50% of Max HP

When attached to a host, 80% of damage taken is transmitted to the target, and 20% is converted to HP.

Fixed a series of problems, including camera issues.

Optimized recommended Builds.

At present, damage transmitted to the host equals to your damage taken after the defense. In the next version, it will be changed to the direct damage taken.



Greatly increased survivability improved the experience of leveling up Skill 1, and increased damage.



Movement Speed: 245 → 257

Base Physical Attack: 105  → 100

Physical Attack Growth: 9 →  7

HP Growth: 138.5 →  143.5


Skill 1(↑):

New Effect: Beatrix now gains 5 Physical Attacks each time she levels up.


Skill 2(↑):

Cooldown: 12-8s → 8-6s


Basic Attack(↑):

Damage dealt with all guns increased by 22-33% approximately.


Bennett – Basic Attack(↓):

Bullets’ flight time is no longer reduced with attack range.

Slightly increased base reload speed.


Nibiru – Basic Attack(↓):

Increased reload time.



Cooldowns of Bennett and Nibiru: 40-30s

Cooldowns of Renner and Wesker: 24-18s


Wesker – Ultimate(~):

Multiple shots are now fired ahead in a fan-shaped range. (The current skill description and the actual effects don’t match, and will be fixed in coming updates.)



Angela’s Skill 1 granted too many effects, and we’d like to make the usage of each of her skills clearer. As such, we’ve buffed this skill’s damage and cooldown but nerfed its slow effect. Her Ultimate has also been buffed slightly.


Skill 1(~):

Magic Power Bonus of damage: 50% →  80%

Energy charging time: 6s → 5s

Slow effect provided by each stack: 18% →  8%



Cooldown: 80-70s → 70s

Base Shield: 1200-2000 →  1200-1800

Magic Power Bonus of Shield: 200% →  200-280%




True Damage dealt when hitting Weaknesses: 50 →  58-100, which scales with level (already implemented as of Patch 1.5.56)



Skill 2(↑):

Base Damage of Beta: 75-120 →  125-175



With this round of adjustments, Mathilda’s poke capabilities have been reduced, which we hope gives her opponents more room to react. To compensate for this, we’ve also made it possible for her to have a higher damage cap when played

properly, giving players an opportunity to see if they can pull it off.


Skill 1(~):

Wisps can now attack minions as well as enemy heroes.

Decay Ratio: 30-45% → 35-45%



Mathilda’s Ultimate needs to be aimed manually as it is no longer auto-targeted.

Flying is only possible after hitting the enemy.

Cooldown: 40s → 28s (All levels)



In this version, we’ve improved the casting of Aurora’s skills: now she is able to swiftly pull off a Skill 2 – Skill 3 – Skill 1 combo. As such we’ve also nerfed her damage dealt when freezing enemies, and hope that Aurora’s burst damage will be reduced slightly while her usual output remains intact.

Improved the feel of Skill 1 and skill combos.



Damage bonus to frozen targets: 30% → 20%



After the adjustments in the previous patch, we found that while Johnson’s Ultimate accuracy fell somewhat, there weren’t any sharp changes in his overall performance, and he’d very often perform well when making the first move to

control enemies. However, we’ve received a lot of feedback on this from players who stated it caused a severe impact to their overall experience. Having taken all this into consideration we’ve decided to shorten the duration his sight exposed for. This way enemies still have a chance to react, but Johnson can still try to land a surprise strike afterwards. We’ll keep an eye on how Johnson performs following these changes as we consider any future ones.



His sight is now exposed for only 3 seconds after starting driving.



Argus was buffed a little too much in Patch 1.5.56. However, even after the following nerfs, he is still stronger than in Patch 1.5.54.



Attack Speed Growth: 3.1% →  1.1%



Total Damage of 3 enhanced Basic Attacks: 325% → 260%

Bonus inherited from Demon Hunter Sword: 50% → 80%

Lunge distance of the final slash: 3 → 2.5



Skill 2(↓)

Base Shield: 250-500 →  250-400

Magic Power Bonus: 170% → 150%


  1. Fixed an issue with Yu Zhong’s Skill 2 where, l in rare circumstances, he would be unable to erupt his Sha Residue.
  2. Fixed an issue with Natalia’s Passive where it would still do damage even if her movement was obstructed while Blinking.
  3. Fixed an issue with the icon display shown when Wanwan’s Ultimate gets ready for use.
  4. Fixed an issue with Popol and Kupa’s Skill 3 when it exposed the target’s sight.
  5. The Movement Speed boost Diggie gains from his Ultimate was missing from the skill description and has now been added.

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